Flashback
Also known as: Flashback: The quest for identity
https://www.pricecharting.com/game/pal-super-nintendo/flashback
Box Synopsis
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Gameplay
Flashback is a cinematic platformer game that has a very detailed story and complexed controls that immerse the player into a futuristic fantasy world. As a cinematic platformer, Flashback plays similar to Another World and the 1989 Prince of Persia.
The game is broken down into levels which are made up of multiple non-scrolling screens which feature multiple levels of altitude. This allows the player to control Conrad who can run, jump, climb, use elevators, fight and more. Conrad exhibits realistic human traits, which means he has the strengths and weaknesses.
As a player you must first of all learn to control Conrad and then guide him through several large levels. Each level is different and is based on the section of story that you are currently in. There are a total of 7 levels which contain puzzles, combat and movie like action sequences.
The game features many cut scenes and story based sections that stitch together one really interesting storyline that is full of action and espionage.
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Controls
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Game Videos
Flashback Introduction Video
Gameplay Sample
Conrad's Moves Explained
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Shanwow's Review
Story and Gameplay - 3 points
Controls and Features - 2 point
Fun and Summary - 👍 + 1
Flashback was a great game to play for the first time ever and provided me with plenty of fun, even with it's frustrating controls. It does require a bit of practice on some spots, which drove me mad until mastered.
I really enjoyed the story and even with it feeling similar to other sci fi work like 'Total Recall'. The story is well written and told through the entire game. The ending of the game summarized it pretty well and was worth completing.
At the time of release the graphics and cut scenes were probably out of this world, but they feel a little dated now. They do still offer a great experience but there is the memory issue that slows the game and makes it feel old.
Overall I really enjoyed Flashback and couldn't peel myself away from the screen when playing. It's not perfect and does require some patience to learn and play but if you do give it a shot, prepare yourself for an action packed cinematic experience.
RetroRating: 8 out of 10
Developer:
PAL:
Check Pricing here:- Delphine Software
- U.S Gold
- Super Nes
PAL:
- 1992
- Cinematic platformer
- Single-player
https://www.pricecharting.com/game/pal-super-nintendo/flashback
🎮🎮🎮
2142 AD. Stranded on a bizarre alien planet with your memory artificially erased, you must battle your way back to Earth to stop the invading mutant forces.
FLASHBACK...the ultimate test of survival
FLASHBACK...the ultimate test of survival
Flashback is a cinematic platformer game that has a very detailed story and complexed controls that immerse the player into a futuristic fantasy world. As a cinematic platformer, Flashback plays similar to Another World and the 1989 Prince of Persia.
The game is broken down into levels which are made up of multiple non-scrolling screens which feature multiple levels of altitude. This allows the player to control Conrad who can run, jump, climb, use elevators, fight and more. Conrad exhibits realistic human traits, which means he has the strengths and weaknesses.
As a player you must first of all learn to control Conrad and then guide him through several large levels. Each level is different and is based on the section of story that you are currently in. There are a total of 7 levels which contain puzzles, combat and movie like action sequences.
The game features many cut scenes and story based sections that stitch together one really interesting storyline that is full of action and espionage.
Default layout:
D-Pad up: basic jump/climb
Horizontal D-Pad: Move Conrad
L: N/A
R: N/A
D-Pad up: basic jump/climb
Horizontal D-Pad: Move Conrad
L: N/A
R: N/A
X: N/A
Y: Action/shoot (Holding the Action button modifies Conrad's moves)
B: Use item
A: Draw Gun
Select: Open Inventory
Y: Action/shoot (Holding the Action button modifies Conrad's moves)
B: Use item
A: Draw Gun
Select: Open Inventory
Start: Pause/Confirm menu options
Note:
This game requires the player to use a combination of buttons to achieve certain actions. Please watch the 'Conrad's Moves Explained' video to learn more.
Note:
This game requires the player to use a combination of buttons to achieve certain actions. Please watch the 'Conrad's Moves Explained' video to learn more.
Flashback Introduction Video
Gameplay Sample
Conrad's Moves Explained
Story and Gameplay - 3 points
Flashback is a 1992 science fiction cinematic platformer game developed by Delphine Software of France, using a similar team that made 'Another World'.
Conrad the protagonist is a secret agents whos memories have been wiped just before he crashes his aircraft into the Titan Jungle and begins his adventure. The introduction to the game is pretty impressive for it's age and sets up a strong beginning point for the storyline.
Once you gain control of Conrad you must then traverse multi platformed levels as you investigate and uncover more information about yourself and what happened before now. The story is told through a variety of cut scenes that even though they are extremely blocky, they are pretty decent when they run at a good speed.
The gameplay puts the player in the middle of a cinematic experience that requires a mixture of moves and puzzle solving skills to progress. The game is broken into seven large levels that have there own great design and help keep the player immersed in the fantasy world.
Conrad the protagonist is a secret agents whos memories have been wiped just before he crashes his aircraft into the Titan Jungle and begins his adventure. The introduction to the game is pretty impressive for it's age and sets up a strong beginning point for the storyline.
Once you gain control of Conrad you must then traverse multi platformed levels as you investigate and uncover more information about yourself and what happened before now. The story is told through a variety of cut scenes that even though they are extremely blocky, they are pretty decent when they run at a good speed.
The gameplay puts the player in the middle of a cinematic experience that requires a mixture of moves and puzzle solving skills to progress. The game is broken into seven large levels that have there own great design and help keep the player immersed in the fantasy world.
This game is quite difficult to pick up and play at first because you need to fully learn how to operate the controller to get Conrad to do the right moves. The controller has a remappable 3 button layout which seems easy but will require you to press/hold action while using other buttons.
Tasks like running, jumping forward, climbing, dropping and hopping are influenced by the action button. Strangely there is no tutorial and that makes starting the game quite difficult as you need to know about the action button almost immediately.
The game only features a single-player mode but that is an action packed story full of amazing playable sequences and cut scenes. There are cut scenes for pretty much most interactions with items which at first is cool but quickly gets boring as some scenes repeat, such as when you recharge your shield.
There is a password system that allows the player to return at a later date. Perfect for when you get frustrated when Conrad just won't do what you want him too.
Tasks like running, jumping forward, climbing, dropping and hopping are influenced by the action button. Strangely there is no tutorial and that makes starting the game quite difficult as you need to know about the action button almost immediately.
The game only features a single-player mode but that is an action packed story full of amazing playable sequences and cut scenes. There are cut scenes for pretty much most interactions with items which at first is cool but quickly gets boring as some scenes repeat, such as when you recharge your shield.
There is a password system that allows the player to return at a later date. Perfect for when you get frustrated when Conrad just won't do what you want him too.
Design and Difficulty - 2 points
Round of applause to the design team behind this project because I can tell there was a lot of time and effort put into making this game. They not only pieced together a large scale story but kept it immersive along the whole way.
The game does sometimes have some issues due to the complexity of the graphics and will slow down on some cut scenes and fights if there are multiple enemies. Sometimes it almost felt as if you could slow down time to fight thanks to the memory used. The game doesn't have a large soundtrack which may be because they needed to save space elsewhere, but that helps keep it feeling cinematic.
The game allows you to play on a variety of difficulties which doesn't alter the story line but alters the gameplay by adding and removing certain enemies or obstacles. Most enemies are easily disposed of thanks to infinite ammunition and the force field when you find it.
Most of my deaths came from exploring and figuring the correct path through the new area. Due to the non-scrolling screens, it is easy to sometimes leap to far and plummet to your death. However the game is forgiving and allows you to use as many continues as you want and of course take a break and return thanks to the password system.
The game does sometimes have some issues due to the complexity of the graphics and will slow down on some cut scenes and fights if there are multiple enemies. Sometimes it almost felt as if you could slow down time to fight thanks to the memory used. The game doesn't have a large soundtrack which may be because they needed to save space elsewhere, but that helps keep it feeling cinematic.
The game allows you to play on a variety of difficulties which doesn't alter the story line but alters the gameplay by adding and removing certain enemies or obstacles. Most enemies are easily disposed of thanks to infinite ammunition and the force field when you find it.
Most of my deaths came from exploring and figuring the correct path through the new area. Due to the non-scrolling screens, it is easy to sometimes leap to far and plummet to your death. However the game is forgiving and allows you to use as many continues as you want and of course take a break and return thanks to the password system.
Flashback was a great game to play for the first time ever and provided me with plenty of fun, even with it's frustrating controls. It does require a bit of practice on some spots, which drove me mad until mastered.
I really enjoyed the story and even with it feeling similar to other sci fi work like 'Total Recall'. The story is well written and told through the entire game. The ending of the game summarized it pretty well and was worth completing.
At the time of release the graphics and cut scenes were probably out of this world, but they feel a little dated now. They do still offer a great experience but there is the memory issue that slows the game and makes it feel old.
Overall I really enjoyed Flashback and couldn't peel myself away from the screen when playing. It's not perfect and does require some patience to learn and play but if you do give it a shot, prepare yourself for an action packed cinematic experience.
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