Lufia



Also Known as: Lufia 2: Rise of the Sinstrals or Estpolis Denki II

Developed By: 
  • Neverland Co
Published by: 
  • JP: Taito
  • NA: Natsume
  • PAL: Nintendo
Director:
  • Masahide Miyata
Designers:
  • Ryu Kurugami
  • Tomonari Matsumoto
  • Samichi Sugiura
Programmer:
  • Akihiro Suzuki
Writer:
  • Masahide Miyata
Composer:
  • Yasunori Shiono
Seriers:
  • Lufia
Platform:
  • Super Nes
Release dates:
  • JP - February 1995
  • NA - May 1996
  • PAL - 1997
Players: 
  • 1 player
Genre: 
  • Role playing game                                                             

Synopsis

The Ultimate Role Playing Game !

This exciting sequel to the Lufian Legend pits monster hunter Maxim and six adventuring companions against the sinister Sinstrals. The story develops intro a complex maze, challenging you with big battles, puzzles and loads of surprises. You can even grow your own monsters! You will enjoy countless hours on a fantastic journey in the world of Lufia

This game is a prequel to Lufia: The Fortress of Doom and is set nintey-nine years before it. The story is told of how the Sinstrals appeared firstly in the world and the battles that were fought against them. The story is centred around Maxim, a swordsman from a small town called Elcid who has the natural ability to fight and is destined to destroy the Sinstrals. Throughout his journey he meets other warriors who are also determined to confront the Sinstrals


🎮🎮🎮
Gameplay

Lufia is a role playing game with puzzle elements that is a prequel to Lufia & the fortress of doom (not available in PAL). It follows the story of the first main characters ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinstrals. 

In Lufia the player takes control of Maxim and upto 6 adventures as they adventure through the land and uncover the story behind the war that is waging. As a player you can walk around the world map, enter dungeons, fight monsters, buy or find new spells and equipment and set out on a quest to save the world.

As you venture on the world map from town to town you can engage in random battles against creatures in that land. Once engaged the game switches into a turned based combat system that has options for attacking, defending, fleeing and using spells or items. A successful battle will reward the player with experience that is automatically applied to each participant and may result in leveling up. As you level up you become stronger through the increase of your stat points which opens up the ability to equip better items.

Dungeons play slightly different and are more focused on puzzles and defeating a large boss type at the end. During a dungeon you do not enter battle randomly, instead the enemies are visible and move when you do. This means you can approach tactically and even avoid if possible. Puzzles inside dungeons are based around on techniques taught at the beginning of the game. You may be required to push or move an object to activate a switch, kill enemies, use skills and more. The puzzles vary from easy to challenging difficulty.

Capsule monsters are special creatures that the player can find around the world and use them as a fifth party member. These monsters can be fed equipment and item to level up and make stronger.

Through this combination of gameplay you will explore the world of Lufia and learn more about the the lore of the land. There is much to do in this game and you can even delve in a roguelike dungeon that has 99 levels and is very challenging for the keen players.


🎮🎮🎮

Controls

Directional pad up - Moves Maxim and cursor on menus

L - Use equipped skill/progress dialogue

R - Hold to rotate in location/select all with spell casting

Y - Use equipped skill

X - Character menu

B - Sword slash (in dungeon)/cancel selection

A - Action/Accept selection/progress dialogue

Select - Access skill wheel

Start - N/A

🎮🎮🎮

Game Videos

 Introduction video

Gameplay Sample

🎮🎮🎮

Shanwow's Review

Story and Gameplay - 3 points

Lufia is an amazing role playing game that spans over the life of an entire group of people as they battle against the gods who constantly seek to rule the world. For us PAL region people, this is the first 'Lufia' game we saw but is actual the second in the series and is a prequel to the first 'Lufia & the Fortress of Doom'. This game is based on the ancestor of the first game, Maxim and explains the war between the gods and the humans.

The story is present from the very beginning of the game and starts of as a love struck store owner tries to show her love to Maxim, who is utterly clueless. He may be a natural with a sword but his skills with ladies and other things lack severely. As the play assumes control you head to what is a tutorial dungeon which teaches you the basics of how to battle and explore before setting of on a global adventure.

As you play the game and progress through the story, you find friendship, love, family, grief and even death among your friends. The narrative is strong in dialogue and brings not only intense emotions but happy times with comic relief and funny characters.

The gameplay is divided into two main styles of play that changes between the over world map and when you are inside a location. When you are out and about on the map, you will be engaged randomly by monsters which will restrict the speed you travel between towns. This isn't as bad as some other RPG games because the enemies don't jump up in hit points dramatically meaning that fights don't last forever, making them more of a shorter instance than a long drawn out battle every 10 steps.

Within a town or dungeon the perspective on play changes as you unlock the ability to interact more with the people, monsters and environment. Towns are pretty normal and just have places to see and people to talk too with equipment and spell upgrades in mind when not progressing the story. Dungeons are more intense as monsters roam freely and take steps based on your movements. This means that when you move they move basically and allows you to either engage or dodge around based on how you are feeling. You are also given skills to use which will help you find equipment hidden in the darkness or just help you get out and survive what hides waiting for you.

Controls and Features - 3 points

Lufia uses a wide range of buttons but because of it's speed and feel, it is a simple and easy game to learn and play. Most of the time you can press one button to achieve most actions, however to delve deeper into the mechanics you are required to explore the layout. Most of the game is explained in the first tutorial dungeon or as it happens for the first time.

This game not only features hours of fun story driven content but also offers many side projects for you to achieve which can help you get further into the game or just suck up more and more of your time. Two awesome additions that I really enjoyed was the capsule monster system and the 100 floor dungeon.

Capsule monsters are kinda like Pokemon and are found in certain spots of the game. You can only count the amount of them on two hands however, they can evolve and become a better form based on how you treat them. Capsule Monsters are based on the elements of the game and have attacks or defensive moves that reflect that element. They also like to eat equipment, which helps them gain growth points and will evolve them when filled. Each monster has it's favorite items and it's up to you to find them and feed them.

The 100 floor dungeon is probably the best thing in the game for players who want more after completing the game and not wanting to start again with the new game + mode. The 100 floor dungeon can be found at a certain point of the game and challenges the player to complete 100 floors that change every visit and you can use the equipment you find within. This is quite challenging as you never know what you will find and face in the dungeon. I still have not finished it to this day.

Design and Difficulty - 3 points

Lufia is almost flawless in every way possible. It has incredible gameplay with a story to back it up along the way. It has characters that develop and interact at a genuine level that are relatable and lovable. It has more to offer than the standard RPG of this era and most people would agree.

The way the game looks, sounds and feels is just amazing. It could use with some more music as the battle sequences use mainly the same track however because your generally not engaged for long times, that doesn't really matter. It's just the one thing that I found I didn't like.

The game isn't difficult at all and pretty much has a follow the bouncing ball approach with the story. You are required to power your characters up a little between towns but most fights were simple and easy to win when you found out the enemy weaknesses. Some of the bosses can be a little harder as they get stronger skills that can 1 shot kill you but if you balance your skills and learn from your experiences you can over come them after a few attempts.

Fun and Summary - 👍+1

Lufia is one of my favorite role play games on the Super Nintendo and sits right next too The Legend of Zelda: Link to the Past. It has many similarities but brings a much deeper and longer story that stretches into the future not just the past.

The game has 50+ hours of gameplay among all the activities however you can play it much longer if you wish to achieve beating the 100 floor dungeon, evolving all capsule monsters and the other side missions that are all enjoyable and rewarding to complete.

I highly recommend playing this game

RetroRating: 10 out of 10



Comments

Popular posts from this blog

Super Chase H.Q

Rival Turf

Krusty's Super Funhouse