EEK! The Cat
Developer:
- CTA Developments
- Ocean Software
- Dave Newman, James Veal (Amiga)
- Barry Leitch, Keith Tinman (Super NES)
- Amiga
- Amiga CD32
- Commodore 64
- Atari ST
- MS-DOS
- Super NES
- 1994
- Strategy Platformer
- Single Player
The gameplay is based on controlling and manipulating your friend who is constantly walking in one direction. You aim is to push, hold, redirect and interact with them so you can help them reach the exit sign. There are enemies and other dangers which will damage them if not avoided and once they lose all their life, the player loses a life and must begin again from the start.
EEK is invincible and even though he is shocked and damaged in a comical animation, he takes no damage but loses precious time instead, which may lead to your friend taking damage, dying or escaping into a section where the solution becomes harder to solve.
There are six different adventures that contain there own theme and basic story elements but stick to a very similar game play. Once you complete all the levels and save your friends you beat the game.
L: N/A
X: Press to change your direction while holding friend
Y: Attack
B: Jump
A: Press to change friend direction/double press to make friend jump
Select: N/A
Start: Pause
Unfortunately this game is a cash in on the name and is just a reskin of another game that was already successful, making this a very lazy game that lacks originality. There is no story what so ever through the game and instead you get a very difficult and repetitive strategy game that will consume your nine lives.
The gameplay is a mixture of platform and strategy and has you running back and forward managing a friend who has been stuck on auto walk. They always go straight unless the use a object which may change their direction. It's all up to you as the player to push and manipulate them so they avoid the dangers of animals and environment so they can reach the exit of each level.
There are 6 different worlds which have unique designs but unfortunately the game remains the same through the entirety of it and it has a really boring and repetitive style of play which is far from appealing.
As the player you get a very simple and boring control layout that is barely explained and does require a bit of experimenting with to fully understand. Once I got the hang of it, I found that the simple controls do not transfer onto screen quickly due to a bit of lag and animations that are long and often make you miss the required timing.
There is only a single-player campaign included which does span over 6 worlds but realistically you can finish the game in under 2 hours if you are skilled enough to do so. Each world does feature a unique story theme but unfortunately lacks any story telling elements which makes it feel a bit disconnected as a whole.
Prepare to turn up the brightness for this game because it starts off very very dark and will require it. It's quite unusual how dark it is because the actual game looks bright and colorful like the animated show. The environments and their dangers look sharp and well put together for an overall good look but the darkness shadows that.
This game is quite difficult to finish and I barely had any will to do so because of how frustrating it can be getting there. The gameplay itself is quite challenging because of how fast EEK moves sometimes which leads to overshooting edges and missing that critical timing with your friends. Another issue with timing is when you are required to turn your friend and push them fast enough then press jump right on the edge of a ledge. Press it to soon and they plummet down to death or force you to redo the section again until you get it perfect. Jumps like this presented themselves as soon as level 3 which I think is a little to advanced for the start of the game.
Lastly the amount of lives and continues you get are limited but you can adjust them in the options before beginning. During the game you can build on these if you manage to find enough burgers within the world you are visiting. If you manage to collect enough you get access to a bonus level which can help you get more lives and continues. Failing to do this will make your life a misery because there are no password or save functions.
EEK! The cat has an explosive introduction that made me feel like this game was going to be a hoot. However that introduction video is one of the best things about the game because it's different and you get the true EEK! feel that the show once delivered.
If you are a fan of Sleep Walker you might like this title, but it's not worth buying just based on the fact its EEK! the cat. It's a short horrible game that doesn't bring much joy or happiness with it. It ended up making me feel like EEK, putting my health and well being on the line just to finish it.
Comments
Post a Comment