Donkey Kong 3: Dixie Kong's Double Trouble

Developers:
  • Rare
Publisher:
  • Nintendo
Director:
  • Tim Stamper
Producer:
  • Andrew Collard
Designers:
  • Andrew Collard
  • Paul Weaver
Artists:
  • Mark Stevenson
  • Neil Crook
Composer:
  • Eveline Fischer
  • David Wise
Series:
  • Donkey Kong
Platform:
  • Super NES
  • Game Boy
Release:

  • November 1996

Genre:

  • Platformer
Modes:
  • Single-player
Multi-player


🎮🎮🎮

Box Synopsis

MONKEY MAYHEM LIVES ON!

Kiddy Kong is a portly primate toddler with incredible power and agility! He teams up with Dixie Kong to stop the ever present army of Kremlins. The game play and ACM graphics just keeping getting better in this visually stunning installment in one of the most popular video game series of all time. Combining their unique talents a the follow each other into action. Dixie Kong and Diddy Kong set off to rescue Diddy Kong and Donkey Kong. Collect tons of treasure, grab billions of bananas and find stuff on the greatest DKC adventure yet! The final showdown with KAOS takes place in a cliff-top laboratory at the End of the World. It could get seriously ugly. Monkey Mayhem lives on in this exotic island adventure.

🎮🎮🎮

Gameplay

Donkey Kong Country 3: Dixie Kong's Double Trouble is a platform game where the player controls both Dixie Kong and her baby cousin, Kiddy Kong through an 8 world adventure containing 48 levels. Most of the elements from the previous games appear once again, such as barrels, bonus levels which reward bonus coins, DK coins, animal helpers and multiplayer modes. In this adventure Dixie has the ability to slow her descent with her hair spin and Kiddy can skim across water tops of open water sources.

The 48 levels are primarily linear platform levels but also use underwater, flying and on rail levels like the previous games. They world is made up of a set of islands which include forest, cliffs, factories and mountain tops. Level designs are more diverse in this sequel and also includes more puzzles and complexed sections. Every level also contains a set amount of bonus levels and a DK coin which must be found to raise the flag full and mark the level 100% complete. The game Over World is also more complex in this game and requires the player to hire vehicles to travel between worlds for progress.

DK coins are collected differently in this game thanks to the introduction of a new enemy called Koin. Each of these enemies holds a DK coin and must be defeated before dropping it for the player to collect. These enemies will face the player at all times and must be struck by a barrel in the rear, so these are an extra puzzle included in each level.

The usual gang of add on characters appear in this game and include Funky Kong, Wrinkly Kong and Swanky Kong who offer services to the player. Animal friends also return in this and introduce one new playable animal Ellie the elephant who can suck up water through her truck and shoot enemies as well as suck barrels closer.


🎮🎮🎮

Controls

Default*

D-pad: Moves character/vehicle
L: N/A
R: N/A
X: N/A
Y: Attack/Grab barrel(hold to hold)/run/animal move/Dixie Hair spin in air
B: Jump/Accept menu choice/Enter level
A: Pickup partner/dismount vehicle
Select: Change Kong if available
Start: Pause game


🎮🎮🎮

Game Videos

Introduction Video

Gameplay Sample


🎮🎮🎮

Shanwow's Review

Story and Gameplay- 2 points

Donkey Kong 3: Dixie Kong's Double Trouble is the highly anticipated sequel to DKC2 and was released in 1996. It piggy backed off of the success of the early titles and kept the fan favorite play style alive but added more onto it, to create a bigger game. With the additional treasure to collect and puzzles to solve, they managed to add another successful game to the series.

In this game you play as Dixie and Kiddy who are on a mission to save and rescue both Donkey and Diddy Kong who have been kidnapped after the stories of the previous games. The story unravels as you travel around the well designed Outer World that now allows you to travel further distances thanks to the assistance of Funky's Rentals. You can now travel between 8 themed worlds that require a certain vehicle to access, which include a boat and hover craft.

The game has slightly less levels than the 2nd installment but it does give the player additional gameplay via new activities that are both in levels and hidden around the Outer World. As you travel you will now be able to find hidden coves that offer a memory challenge that rewards the player with a cute Banana Bird if they succeed. I did enjoy how the DK coin is now defended by a new enemy who can be beaten by solving a little puzzle.

Playing levels feels very similar to the previous games and even though there is more diversity in the level designs, it still feels a bit lazy for a third game. Most of the levels remain as linear run and jumps areas however there are a bunch of new enemies that keep it feeling newish and interesting. When I was playing this I really felt that more new elements were introduced into the Out World while keep the main game play basic and pretty much the same. It's not a bad decision because it keeps the game friendly for new and returning players but it just doesn't feel big and new, it feels a little chunkier with all the add on and slows the game down making it drag a little.

Controls and Features - 2 Points

Donkey Kong 3: Dixie Kong's Double Trouble hasn't changed a heck of a lot from the previous game in the control section but it does add a few more little actions to do. The control layout remains almost identical to others which is perfect because that worked really well. The newest move introduced in this game is Kiddy's water skimming ability which requires you to perfectly time a attack roll onto an open water source and then press jump as you hit the water. It's a great move but it's actually quite hard to do and I struggled for about 30 minutes trying to do it to get one bonus barrel.

The classic multi-player modes return in this game so prepare to either jump in by yourself or with/against a friend. All the modes are fun and don't alter anything from the story but just adjusts the play order once again.

The new features in this game are really Ellie the Elephant, Koin the DK coin guardian and the Out World. Ellie is a great new animal mount who not only looks and acts quite cute and adorable but has multiple functions that are used in various levels. These levels require you to practice both her barrel pulling and water shooting which is quite fun when you get the chance. Koin the DK guardian must now be defeated to collect the levels DK coin. He keeps his eyes looked onto the player and hides behind a shield. To defeat him you must solve a small puzzle which is usually quite fun and gives you a little pause in the level if you are lucky enough to locate Koin because he hides quite well.

The Outer World is much larger and better for exploration in this title which brings a fresh way to progress through the game even though it remains quite linear. The design is made up of 8 worlds that are located in different sections that either require a vehicle or an action from a previous world to reach. Most of the time if you finished the world and beat the boss you got access to the next one, but there were some times where something had to be found as well. The vehicles on the Out World are a nice touch and allow you to unleash your inner rev head as you tear around freely exploring and crashing into what ever you want. 


Design and Difficulty - 2 points

This game looks big and new but it does have a lot of similarities to the earlier ones that make it feel a little boring as there aren't many huge changes but rather lots of small ones. In a way this game feels more like a fine tuned reskinned version rather than something totally new, which some people might like because the series has always been good.

The graphics have had an overall and look much better thanks to the use of ACM graphics and the use of subtle 3-D elements. The Kong sprites look and move fantastically, keeping a tidy look the whole time. There are many new enemies and the old ones have been updated like the wasps that now pack a buzz saw for a tail and look way more hectic. When you reach the bosses prepare for a larger than life battle as you face off against huge creations that look great and have amazing attacks. The bosses are slightly trickier to beat in this game because it's not as simple as jumping on them or hitting them with a barrel.

The levels look much better in this game but they also change their looks and playstyle more often which is a nice touch. The level themes deliver more details and include both better looking structures and environments. The weather also returns in this game which can also include heavy rain, winds, snow and even affect the tides you swim in.

Donkey Kong 3: Dixie Kong's Double Trouble is harder than the previous games thanks to the design tweaks that were made. The levels are now harder to complete thanks to them being more challenging and including small puzzles. Also with the introduction of more collectables comes more things to find and gather if you wish to progress along the game. There are some story elements now that relate to items so you have to work harder some times to get further along. 

Fun and Summary - 👍 +1

Donkey Kong 3: Dixie Kong's Double Trouble is another great game for the Super NES and helped keep the DKC series alive. This game is a fantastic game to play because it just builds onto the earlier games and introduces more for the player to increase the play time and overall excitement. This game feels more open world even though it keeps to the linear roots.

I really enjoyed playing this game but I found that it is quite heavy in secondary tasks that it dragged out a bit more than the 2nd game which is my favorite. This is a amazing game overall but it does feel a bit chunkier and more focused on the puzzles that require more time to solve while the levels are still really similar to earlier titles. 

RetroRating: 7 out of 10

Comments

Popular posts from this blog

Super Chase H.Q

Rival Turf

Krusty's Super Funhouse