Batman Forever
- Probe Entertainment
- Acclaim Entertainment
- Tim Follin
- Geoff Follin
- Mortal Kombat 2
- Super Nes
- Genesis
- Game Gear
- Game Boy
- R-Zone
- DOS
- JP - 1995
- NA - 1995
- PAL - 1995
- Beat 'em up
- Single Player
- Two Player Co-op
Box Synopsis
- Main mode
- Training mode
Training mode is where the player can play as Batman, Robin or any enemy that can be found in the main game. The player can choose to fight against a CPU opponent, a second player or they can team up to with another player to fight the enemy.
- Total game play - 2hrs main game
Controls
- Movement (out of combat)
Up + left or right - somersault/flip in that direction
- Fighting controls
Select - grappling hook
B - low punch
Y - high punch
A - low kick
X - high kick
L - blocking
R + attack - back attack
Down + A - sweep attack
Down + Y - uppercut
Forward + X - roundhouse kick
Forward, forward + A - grab enemy
Forward, forward + B - throw enemy (if enemy is close)
Forward, forward + B two-head smash (when surrounded)
- Advanced moves and gadgets
https://gamefaqs.gamespot.com/snes/588208-batman-forever/faqs/29217
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Game Videos
Introduction
I found the story to be told well enough but it was rather boring having to read all the text with the same music playing until I was finished. There isn't much else that puts the story together so it ends up feeling a bit lazy.
This is a very ambitious game, it boasts to have over 125 moves and gadgets plus the ability and it plays like a really slow moving platformer that tries to be a little 3D. The idea is great in writing but on screen it really isn't.
Batman moves terribly slow through dark and average 3D levels that hurt your brain as you try to find out why you can't progress. Progress is often blocked by waves of repetitive enemies that are designed to over power you or worse exits that can't be seen easily and require a special controller input to use. The game is 2 hours long and it is almost impossible to finish unless you master all the moves and pretty much remember everything else about the mazes and silly riddles.
The controls for this game are quite annoying to be honest and change in level as you progress through the story. The switch into fights swaps the controller layout which did catch me off guard a few times.
To be honest the inflated move list is too annoying to learn and is a real problem with the game. It's not a simplistic Batman beat 'em up like the previous title Batman Returns and relies on the moves.
When it comes to movement the control input is fast and responsive but because you are required to often use a sequence of inputs the advanced moves are often missed because of the d-pad press slightly diagonal.
The training mode is good for a learning tool but you are still required to learn the inputs from another source. It's best if you look for the move list online and practice to find what suits you.
The two player allowance for this game isn't bad and it does provide that little bit of competitiveness which may save this game for some collectors.
The gameplay for this game is quite repetitive and just feels like it drags on forever as you face off against clones. The fights are boring and it is annoying having to "hold on" between screens.
Upside is that it has a a pretty fun soundtrack made up of synth like tunes that fill in the space between the sounds of fist impacts. The sound effects are great for this genre and still have a comical touch when the game feels a little more serious.
The character design isn't the worst either. It uses a similar technique to the Mortal Kombat games and gives the characters a better look when they move on screen. It adds a slight movie feel to the design.
Batman Forever is a reasonably hard game and I would rate it 8-10.
Also your lives and continues are very limited which makes it critical to learn how to fight. There are also no barely any items in game that will offer help along the way unless you find secret areas that are very well hidden.
Batman Forever is straight up not a fun game to play for me. The main mode is just too hard to complete without the aids of level select cheat. It has too many elements crammed in to make it something amazing which accidently turned this game into a real fail in my opinion.
Some people might enjoy the co op and head to head side of it but that has it's limits as well.
Issues:
- Easy is too hard
- No continues
- Confusing level designs
- To many moves to learn
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